4.0-716 8 évvel, 10 hónappal ezelőtt BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
4.0-715 8 évvel, 10 hónappal ezelőtt OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it
4.0-714 8 évvel, 10 hónappal ezelőtt [Core] Remove an unnecessary pragma directive from EXI_Channel.h.
4.0-713 8 évvel, 10 hónappal ezelőtt Fix warning
4.0-712 8 évvel, 10 hónappal ezelőtt BBox: fix for a small rounding issue.
4.0-711 8 évvel, 10 hónappal ezelőtt Merge branch 'master' of https://code.google.com/p/dolphin-emu
4.0-708 8 évvel, 10 hónappal ezelőtt BBox: read from the proper world matrix index when transforming vertexes to screen coordinates.
4.0-709 8 évvel, 10 hónappal ezelőtt Gameini database update for Crash Tag Team Racing (gc), Baten Kaitos Eternal Wings and the Lost Ocean (gc), Disney's Magical Mirror starring Mickey Mouse (gc), Disney's Hide & Sneak (gc), Skylanders: ...
4.0-708 8 évvel, 10 hónappal ezelőtt x64: fix parameter names of WriteModRM()
4.0-707 8 évvel, 10 hónappal ezelőtt Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.
4.0-706 8 évvel, 10 hónappal ezelőtt Videosoftware: Fix memory cleanup code.
4.0-705 8 évvel, 10 hónappal ezelőtt Increase save state version.
4.0-704 8 évvel, 10 hónappal ezelőtt EGL: Fix android build broken by last commit
4.0-703 8 évvel, 10 hónappal ezelőtt EGL: Properly set parent window.
4.0-702 8 évvel, 10 hónappal ezelőtt VideoCommon: fix "Buffer not large enough for all vertices!"
4.0-701 8 évvel, 10 hónappal ezelőtt Fix OpenGL 2.1 devices that support everything we need. The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks). Basically since it doesn't support OpenGL 3...
4.0-700 8 évvel, 10 hónappal ezelőtt OpenGL: remove unused OpenGL headers
4.0-699 8 évvel, 10 hónappal ezelőtt Merge branch 'StreamBuffers'
4.0-692 8 évvel, 10 hónappal ezelőtt Bit of a failure. Fixes 6964. I was attempting to grab wglSwapIntervalEXT prior to having a valid WGL context. This was doomed to fail.
4.0-690 8 évvel, 10 hónappal ezelőtt [DolphinWX] Prevent hotkeys from being assigned to more than one button/function.