3.5-1224 8 évvel ezelőtt Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237.
3.5-1223 8 évvel ezelőtt ogl: remove GL_TRIANGLE_FAN on utils rendering
3.5-1222 8 évvel ezelőtt Merge branch 'primitive_restart'
3.5-1211 8 évvel ezelőtt ogl: fix single core crash
3.5-1210 8 évvel ezelőtt DolphinWX: Fail less at explaining what framelimit is doing.
3.5-1209 8 évvel ezelőtt VertexShaderGen: Fix a small GLSL regression in emboss mapping.
3.5-1208 8 évvel ezelőtt NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list.
3.5-1206 8 évvel ezelőtt Update iso file cache version.
3.5-1205 8 évvel ezelőtt Fixed split WBFS file size display. (probably) Fixed issue 6222.
3.5-1204 8 évvel ezelőtt Track the real wiimote rumble state to drop outgoing rumble reports with no effect. This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR...
3.5-1203 8 évvel ezelőtt ogl: support glsl120
3.5-1202 8 évvel ezelőtt ogl: one framebuffer per efb2tex texture
3.5-1201 8 évvel ezelőtt Seriously, someone kill me.
3.5-1200 8 évvel ezelőtt Kill me now.
3.5-1199 8 évvel ezelőtt Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
3.5-1198 8 évvel ezelőtt Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
3.5-1197 8 évvel ezelőtt Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
3.5-1196 8 évvel ezelőtt Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
3.5-1195 8 évvel ezelőtt Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 8 évvel ezelőtt D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)