3.5-1051 8 évvel, 1 hónappal ezelőtt Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
3.5-1050 8 évvel, 1 hónappal ezelőtt Fix a typo in ArmEmitter noticed by LionCash.
3.5-1049 8 évvel, 1 hónappal ezelőtt Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 8 évvel, 1 hónappal ezelőtt Reenable mulli and negx, seems to work fine.
3.5-1047 8 évvel, 1 hónappal ezelőtt Git pull
3.5-1035 8 évvel, 1 hónappal ezelőtt Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 8 évvel, 1 hónappal ezelőtt Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 8 évvel, 1 hónappal ezelőtt GLSL: also define pinned_memory in renderer.cpp
3.5-1043 8 évvel, 1 hónappal ezelőtt Remove an obsolete documentation file
3.5-1042 8 évvel, 1 hónappal ezelőtt Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 8 évvel, 1 hónappal ezelőtt Disable Vsync while holding tab to disable the frame limit.
3.5-1040 8 évvel, 1 hónappal ezelőtt GLSL: store and use exact ubo sizes
3.5-1039 8 évvel, 1 hónappal ezelőtt Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 8 évvel, 1 hónappal ezelőtt remove some ogl error
3.5-1037 8 évvel, 1 hónappal ezelőtt fix software backend
3.5-1036 8 évvel, 1 hónappal ezelőtt GLSL: don't apply unsupported msaa settings
3.5-1035 8 évvel, 1 hónappal ezelőtt disable pinned memory for fglrx
3.5-1034 8 évvel, 1 hónappal ezelőtt Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 8 évvel, 1 hónappal ezelőtt Fix some warnings.
3.5-1032 8 évvel, 1 hónappal ezelőtt GLSL: fix transparency issues on dual source blend. fix issue 6104