4.0-584 7 évvel, 4 hónappal ezelőtt Merge Fail. We don't disable BaseVertex on broken pinned memory.
4.0-583 7 évvel, 4 hónappal ezelőtt Merge branch 'buffer_storage'
4.0-575 7 évvel, 4 hónappal ezelőtt I've never claimed to be a good coder.
4.0-574 7 évvel, 4 hónappal ezelőtt Really fix android build.
4.0-573 7 évvel, 4 hónappal ezelőtt Fix android build.
4.0-572 7 évvel, 4 hónappal ezelőtt Allow wiimote source to be set via game ini.
4.0-571 7 évvel, 4 hónappal ezelőtt Merge branch 'fuck-you-src-i-hate-you'
4.0-569 7 évvel, 4 hónappal ezelőtt Convert all vcxproj files to UNIX line endings
4.0-568 7 évvel, 4 hónappal ezelőtt HW: Remove unnecessary "../HW/" in include paths
4.0-567 7 évvel, 4 hónappal ezelőtt TAP_Win32: Remove unnecessary Memmap.h include
4.0-566 7 évvel, 4 hónappal ezelőtt Disable primitive restart on buggy OS X Intel HD 3000 drivers.
4.0-565 7 évvel, 4 hónappal ezelőtt D3D/OGL: Add a TODO noting that we don't support GX_CULL_ALL, most notably required for accurate zfreeze emulation.
4.0-564 7 évvel, 4 hónappal ezelőtt VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-563 7 évvel, 4 hónappal ezelőtt VertexShaderManager: Remove a hardcoded projection hack.
4.0-562 7 évvel, 4 hónappal ezelőtt Software renderer: Add a zfreeze related TODO.
4.0-561 7 évvel, 4 hónappal ezelőtt Free performance for AMD+Linux. Instead of disabling BaseVertex due to pinned_memory. Just disable pinned_memory for the ELEMENT_ARRAY_BUFFER type which has issues with baseVertex(ELEMENT_ARRAY_BUFFER...
4.0-560 7 évvel, 4 hónappal ezelőtt [Android] Enable shader cache.
4.0-559 7 évvel, 4 hónappal ezelőtt [ARM] Implement tw/twi
4.0-558 7 évvel, 4 hónappal ezelőtt [Android] Support grabbing OpenGL extensions and a function for checking for support.
4.0-557 7 évvel, 4 hónappal ezelőtt Support grabbing whichever OpenGL mode we are running under from GLInterface. GLES or GL