4.0-618 7 évvel, 3 hónappal ezelőtt enable buffer_storage on nvidia 331.38 on linux
4.0-617 7 évvel, 3 hónappal ezelőtt GameSettings: Deleted references to the ZTP hack.
4.0-616 7 évvel, 3 hónappal ezelőtt fixup "Remove the ZTP speedup hack"
4.0-615 7 évvel, 3 hónappal ezelőtt Remove vertex streaming hack.
4.0-614 7 évvel, 3 hónappal ezelőtt Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 7 évvel, 3 hónappal ezelőtt VideoCommon: cleanup of "components" usage
4.0-612 7 évvel, 3 hónappal ezelőtt Change the default GFX backend from D3D11 to OGL.
4.0-611 7 évvel, 3 hónappal ezelőtt Added a check for a redundant mov in the fastmem writes code.
4.0-610 7 évvel, 3 hónappal ezelőtt TextureConverter: remove implicit int->float convertion
4.0-609 7 évvel, 3 hónappal ezelőtt Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 7 évvel, 3 hónappal ezelőtt Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 7 évvel, 3 hónappal ezelőtt Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 7 évvel, 3 hónappal ezelőtt OGL: remove masking from streambuffer
4.0-605 7 évvel, 3 hónappal ezelőtt VideoCommon: disable efb access + perf querys on cph thread
4.0-604 7 évvel, 3 hónappal ezelőtt Do not fastmem addresses that were constant propagated
4.0-603 7 évvel, 3 hónappal ezelőtt Code cleanup
4.0-602 7 évvel, 3 hónappal ezelőtt NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 7 évvel, 3 hónappal ezelőtt Fix copy and paste error in BootManager.cpp.
4.0-600 7 évvel, 3 hónappal ezelőtt Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 7 évvel, 3 hónappal ezelőtt Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.