3.5-1222 |
11 évvel, 8 hónappal ezelőtt |
Merge 'master' into tev_fixes. |
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Windows x64
Windows x86
Mac OS X
|
3.5-545 |
11 évvel, 8 hónappal ezelőtt |
PixelShaderGen: Precision fix for fog calculations. |
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Windows x64
Windows x86
Mac OS X
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3.5-544 |
11 évvel, 8 hónappal ezelőtt |
PixelShaderGen: Fix a shader compile error (introduced in revision 4968cdf86bb5) and bump shader cache version. |
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Windows x64
Windows x86
Mac OS X
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3.5-543 |
11 évvel, 9 hónappal ezelőtt |
PixelShaderGen: Fix a shader compile error introduced in revision 4968cdf86bb5. |
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Windows x64
Windows x86
Mac OS X
|
3.5-542 |
11 évvel, 9 hónappal ezelőtt |
PixelShaderGen: Further cleanups. |
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Windows x64
Windows x86
Mac OS X
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3.5-541 |
11 évvel, 9 hónappal ezelőtt |
PixelShaderGen: Cleanups + another precision fix. |
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Windows x64
Windows x86
Mac OS X
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3.5-540 |
11 évvel, 9 hónappal ezelőtt |
PixelShaderGen: Cleanup SampleTexture calls. |
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Windows x64
Windows x86
Mac OS X
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3.5-539 |
11 évvel, 9 hónappal ezelőtt |
PixelShaderGen: More precision fixes for normalized bump alpha and tevind offset. |
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Windows x64
Windows x86
Mac OS X
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3.5-538 |
11 évvel, 9 hónappal ezelőtt |
PixelShaderGen: Fix alphabump value not being of the correct precision. Move some tables to wherever they're used. |
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Windows x64
Windows x86
Mac OS X
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3.5-537 |
11 évvel, 9 hónappal ezelőtt |
PixelShaderGen: Use correct values for constants other than one and zero. |
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Windows x64
Windows x86
Mac OS X
|
3.5-536 |
11 évvel, 9 hónappal ezelőtt |
PixelShaderGen: Optimize tev stage input loading |
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Windows x64
Windows x86
Mac OS X
|
3.5-535 |
11 évvel, 9 hónappal ezelőtt |
PixelShaderGen: Declare variables as late as possible (or not at all if it's not necessary). |
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Windows x64
Windows x86
Mac OS X
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3.5-534 |
11 évvel, 9 hónappal ezelőtt |
PixelShaderGen: Cleanup some tev code. |
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Windows x64
Windows x86
Mac OS X
|
3.5-533 |
11 évvel, 9 hónappal ezelőtt |
Merge 'master' into tev_fixes. |
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Windows x64
Windows x86
Mac OS X
|
3.5-204 |
11 évvel, 9 hónappal ezelőtt |
Fix some potential issues when blending on EFB formats without alpha. Clean up state transition tables. |
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Windows x64
Windows x86
Mac OS X
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3.5-203 |
11 évvel, 9 hónappal ezelőtt |
PixelShaderGen: Revert the part of revision f7fcf7e32d6a that forced stretching c from 0..255 to 0..256 (it's just an optimization in VideoSoftware which doesn't differ from floating point logic at al... |
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Windows x64
Windows x86
Mac OS X
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3.5-202 |
11 évvel, 10 hónappal ezelőtt |
OGL: Fix some potential issues when blending on EFB formats without alpha |
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Windows x64
Windows x86
Mac OS X
|
3.5-201 |
11 évvel, 10 hónappal ezelőtt |
PixelShaderGen: Emulate limited resolution of RGBA6 and RGB565 EFB formats |
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Windows x64
Windows x86
Mac OS X
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3.5-200 |
11 évvel, 10 hónappal ezelőtt |
Fix a small issue in the comp16/24 stuff. 1.0f*1.0f equals (1/255.0f)*255.0f! |
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Windows x64
Windows x86
Mac OS X
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3.5-199 |
11 évvel, 10 hónappal ezelőtt |
PixelShaderGen: Add helper macros to vastly clean up overflow+precision emulation. |
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Windows x64
Windows x86
Mac OS X
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