3.5-1483 |
11 évvel, 7 hónappal ezelőtt |
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems. |
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3.5-1482 |
11 évvel, 7 hónappal ezelőtt |
BPMemory: Assign a more descriptive name to a field in the genmode register. |
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3.5-1481 |
11 évvel, 7 hónappal ezelőtt |
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure. |
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3.5-1480 |
11 évvel, 7 hónappal ezelőtt |
Whoops, look like the previous commit was also the case with VideoDX9 |
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3.5-1479 |
11 évvel, 7 hónappal ezelőtt |
Fix a char buffer destination size in Render.cpp for VideoDX11. |
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Windows x64
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3.5-1478 |
11 évvel, 7 hónappal ezelőtt |
Fix a free that should have been a delete. |
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3.5-1477 |
11 évvel, 7 hónappal ezelőtt |
Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ... |
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3.5-1476 |
11 évvel, 7 hónappal ezelőtt |
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly |
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3.5-1475 |
11 évvel, 7 hónappal ezelőtt |
buffer fixes found via cppcheck/tetsuo-- |
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3.5-1474 |
11 évvel, 7 hónappal ezelőtt |
don't define clipPos twice |
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3.5-1473 |
11 évvel, 7 hónappal ezelőtt |
Merge branch 'shader-uids-awesome'. |
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3.5-1415 |
11 évvel, 7 hónappal ezelőtt |
Fixes Issue 6353 Remove extract apploader/dol from top level |
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3.5-1414 |
11 évvel, 7 hónappal ezelőtt |
Handle 1 partition only, fixes Issue #6353 |
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3.5-1413 |
11 évvel, 7 hónappal ezelőtt |
Revert "Adding Travis CI script" |
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3.5-1412 |
11 évvel, 7 hónappal ezelőtt |
Adding Travis CI script |
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3.5-1411 |
11 évvel, 7 hónappal ezelőtt |
Build fix: Android NDK doesn't support any locale switching. |
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3.5-1410 |
11 évvel, 7 hónappal ezelőtt |
Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale. |
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Windows x64
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3.5-1409 |
11 évvel, 7 hónappal ezelőtt |
Equalising the 32 and 64 bit state compression |
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3.5-1408 |
11 évvel, 7 hónappal ezelőtt |
Build fix |
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3.5-1407 |
11 évvel, 7 hónappal ezelőtt |
Clarifying the OpenAL loop |
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Windows x64
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