3.5-1491 |
11 évvel, 5 hónappal ezelőtt |
[Android] Fix ant build? |
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Windows x64
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3.5-1490 |
11 évvel, 5 hónappal ezelőtt |
[Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup. |
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Windows x64
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3.5-1489 |
11 évvel, 5 hónappal ezelőtt |
Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp" |
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3.5-1488 |
11 évvel, 5 hónappal ezelőtt |
When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin... |
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Windows x64
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3.5-1487 |
11 évvel, 5 hónappal ezelőtt |
Save sync gpu setting to dtm header. |
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Windows x64
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3.5-1486 |
11 évvel, 5 hónappal ezelőtt |
fix gcc warning, probably also the logic |
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Windows x64
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3.5-1485 |
11 évvel, 5 hónappal ezelőtt |
Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly." |
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3.5-1484 |
11 évvel, 5 hónappal ezelőtt |
[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a... |
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3.5-1483 |
11 évvel, 5 hónappal ezelőtt |
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems. |
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Windows x64
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3.5-1482 |
11 évvel, 5 hónappal ezelőtt |
BPMemory: Assign a more descriptive name to a field in the genmode register. |
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Windows x64
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3.5-1481 |
11 évvel, 5 hónappal ezelőtt |
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure. |
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Windows x64
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3.5-1480 |
11 évvel, 5 hónappal ezelőtt |
Whoops, look like the previous commit was also the case with VideoDX9 |
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Windows x64
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3.5-1479 |
11 évvel, 5 hónappal ezelőtt |
Fix a char buffer destination size in Render.cpp for VideoDX11. |
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Windows x64
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3.5-1478 |
11 évvel, 5 hónappal ezelőtt |
Fix a free that should have been a delete. |
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3.5-1477 |
11 évvel, 5 hónappal ezelőtt |
Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ... |
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3.5-1476 |
11 évvel, 5 hónappal ezelőtt |
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly |
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3.5-1475 |
11 évvel, 5 hónappal ezelőtt |
buffer fixes found via cppcheck/tetsuo-- |
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3.5-1474 |
11 évvel, 5 hónappal ezelőtt |
don't define clipPos twice |
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3.5-1473 |
11 évvel, 5 hónappal ezelőtt |
Merge branch 'shader-uids-awesome'. |
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3.5-1415 |
11 évvel, 5 hónappal ezelőtt |
Fixes Issue 6353 Remove extract apploader/dol from top level |
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Windows x64
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