3.5-1350 11 évvel, 6 hónappal ezelőtt Removing ISO ini presence requirement for reading movie settings
3.5-1349 11 évvel, 6 hónappal ezelőtt [Android] Beginning of setting menu, doesn't do anything yet.
3.5-1348 11 évvel, 6 hónappal ezelőtt [Android] Add in the Android Studio project files so one can use Android Studio instead of ADT.
3.5-1347 11 évvel, 6 hónappal ezelőtt [Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time.
3.5-1346 11 évvel, 6 hónappal ezelőtt [Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this...
3.5-1345 11 évvel, 6 hónappal ezelőtt [Android] Support DFF files in the interface.
3.5-1344 11 évvel, 6 hónappal ezelőtt Merge branch 'ppd' - per pixel depth
3.5-1341 11 évvel, 6 hónappal ezelőtt Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic Journey missing ingame pointer, and Battleship font. Various small changes.
3.5-1340 11 évvel, 6 hónappal ezelőtt Fix the integer compare in our GLSL fmod function
3.5-1339 11 évvel, 6 hónappal ezelőtt DSPJIT: the shift value must still be loaded into the correct register
3.5-1338 11 évvel, 6 hónappal ezelőtt BPMemory: Fix a small documentation mistake from revision 9365187f8942.
3.5-1337 11 évvel, 7 hónappal ezelőtt Forced an external exception check on DI interrupts. Fixes Summoner: A Goddess Reborn.
3.5-1336 11 évvel, 7 hónappal ezelőtt fix underflow in IndexGenerator::AddFan
3.5-1335 11 évvel, 7 hónappal ezelőtt Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples.
3.5-1334 11 évvel, 7 hónappal ezelőtt BPMemory: Add register documentation for texture source adress and EFB configuration.
3.5-1333 11 évvel, 7 hónappal ezelőtt FifoPlayerDlg: Improve navigating through search results.
3.5-1332 11 évvel, 7 hónappal ezelőtt [Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shad...
3.5-1331 11 évvel, 7 hónappal ezelőtt [Android] Beginning of GLES3 support.
3.5-1330 11 évvel, 7 hónappal ezelőtt [Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header.
3.5-1329 11 évvel, 7 hónappal ezelőtt GL_DEPTH_COMPONENT can't have type of GL_UNSIGNED_BYTE with glTexImage2D. Qualcomm drivers get hit with this but all else don't care.