4.0-318 11 évvel, 1 hónappal ezelőtt ogl: check default framebuffer for msaa
4.0-317 11 évvel, 1 hónappal ezelőtt [ARM] Minor idle skip optimization in bx.
4.0-316 11 évvel, 1 hónappal ezelőtt [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 11 évvel, 1 hónappal ezelőtt VideoCommon: create native texture pool
4.0-314 11 évvel, 1 hónappal ezelőtt [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
4.0-313 11 évvel, 1 hónappal ezelőtt ogl: drop all %f from TextureConversionShader
4.0-312 11 évvel, 1 hónappal ezelőtt Fix {Read,Write}FileToString. We should be using binary always.
4.0-307 11 évvel, 1 hónappal ezelőtt Be less dumb.
4.0-306 11 évvel, 1 hónappal ezelőtt Update translation files to reflect recent changes in the code.
4.0-305 11 évvel, 1 hónappal ezelőtt Stop saving random files to ./
4.0-304 11 évvel, 1 hónappal ezelőtt Actually, filename really does need to be a parameter because of some random debug thing.
4.0-303 11 évvel, 1 hónappal ezelőtt fix non-HAVE_WX case
4.0-302 11 évvel, 1 hónappal ezelőtt Handle screenshot saving in RenderBase. Removes dependency on D3DX11 for screenshots (texture dumping is still broken).
4.0-299 11 évvel, 1 hónappal ezelőtt [Windows] Add missing dlls and enable OpenMP support.
4.0-298 11 évvel, 1 hónappal ezelőtt Revert "Add dxsdk_dir to vc++ paths via base.props. This means you no longer need the paths in a global property sheet. In fact if you have them in such a file, you should remove them as it will cause...
4.0-297 11 évvel, 1 hónappal ezelőtt Removed duplicate definition of ibuild within JitIL.h. Fixes JitIL from hanging on x64/x86.
4.0-296 11 évvel, 1 hónappal ezelőtt Merge remote-tracking branch 'shuffle2/vc12'
4.0-291 11 évvel, 1 hónappal ezelőtt Merge branch 'viewportCorrection'
4.0-284 11 évvel, 1 hónappal ezelőtt ogl: ceil viewport, rounding isn't supported on vs and this is more like the old behavior
4.0-283 11 évvel, 1 hónappal ezelőtt ogl: don't force depth+stencil for default framebuffer