4.0-71 10 évvel, 10 hónappal ezelőtt [ARM] ps_cmpu0/ps_cmpu1/ps_cmpo0/ps_cmpo1 implementations.
4.0-70 10 évvel, 10 hónappal ezelőtt [ARM] ps_res implementation.
4.0-69 10 évvel, 10 hónappal ezelőtt [ARM] ps_div implementation.
4.0-68 10 évvel, 10 hónappal ezelőtt [ARM] fctiwx implementation.
4.0-67 10 évvel, 10 hónappal ezelőtt [ARM] Implement subfic with optimizations stolen from JIT64.
4.0-66 10 évvel, 10 hónappal ezelőtt [ARM] Fix fastmem...
4.0-65 10 évvel, 10 hónappal ezelőtt [ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time.
4.0-64 10 évvel, 10 hónappal ezelőtt Screw you comex, this doesn't even make any damn sense.
4.0-63 10 évvel, 10 hónappal ezelőtt [ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and...
4.0-62 10 évvel, 10 hónappal ezelőtt Improve context structure handling on non-Windows.
4.0-61 10 évvel, 10 hónappal ezelőtt Don't define _M_IX86 on ARM(!).
4.0-60 10 évvel, 10 hónappal ezelőtt Remove "educational purposes only" from about message.
4.0-59 10 évvel, 10 hónappal ezelőtt Only include scmrev.h from Version.cpp.
4.0-58 10 évvel, 10 hónappal ezelőtt Darwin: Don't overwrite the C compiler if the user set one manually.
4.0-57 10 évvel, 10 hónappal ezelőtt Fix my stupid attempt to depend on the entire Data/Sys directory.
4.0-56 10 évvel, 10 hónappal ezelőtt Merge branch 'fix-field-ordering'
4.0-51 10 évvel, 10 hónappal ezelőtt Nevermind the previous commit, SafeLoadToEAX already calls in to UnsafeLoadToEAX if fastmem is enabled. This one just tidys up the code.
4.0-50 10 évvel, 10 hónappal ezelőtt Enable fastmem for the lfs instruction for unix and OSX as well.
4.0-49 10 évvel, 10 hónappal ezelőtt [ARM] lfsux/lfdx/lfdux/stfsx/stfsux/stfdx/stfdux implementations.
4.0-48 10 évvel, 10 hónappal ezelőtt Gameini update for Skies of Arcadia and Call of duty Black Ops. Both games don't need projection hacks any more, they work perfectly fine with all backends. Skies of Arcadia actually had an issue of i...