4.0-353 10 évvel, 9 hónappal ezelőtt Jit64: don't flush clean FPRs
4.0-352 10 évvel, 9 hónappal ezelőtt Jit64: don't unnecessarily load registers
4.0-351 10 évvel, 9 hónappal ezelőtt Jit64: use AVX instructions in some places
4.0-350 10 évvel, 9 hónappal ezelőtt x64: support VEX opcode encoding
4.0-349 10 évvel, 9 hónappal ezelőtt Jit64: Fix and re-enable psq_l for W=1
4.0-348 10 évvel, 9 hónappal ezelőtt x64: detect FMA support
4.0-347 10 évvel, 9 hónappal ezelőtt Jit64: micro-optimize ps_sel
4.0-346 10 évvel, 9 hónappal ezelőtt Fix Bluetooth warnings
4.0-345 10 évvel, 9 hónappal ezelőtt Fix format string warnings
4.0-344 10 évvel, 9 hónappal ezelőtt Disable Fastmem on JIT64IL. JIT64IL is completely incompatible with Fastmem and doesn't need it since it has its own way to speed up memory accesses. This fixes the JIT64IL core, which I totally didn'...
4.0-343 10 évvel, 9 hónappal ezelőtt Redo 'Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic.' This time with support for Windows.
4.0-342 10 évvel, 9 hónappal ezelőtt Disable wiimote source selection while netplay is running.
4.0-341 10 évvel, 9 hónappal ezelőtt [ARM] Don't leave my test code in the JIT core.
4.0-340 10 évvel, 9 hónappal ezelőtt [ARM] Fix NEON emitter encodings.
4.0-339 10 évvel, 10 hónappal ezelőtt Add a comment to the magic value reading location.
4.0-338 10 évvel, 10 hónappal ezelőtt Fixed a bug that incorrectly recognized as 'GameCube'. when you open the Korean Wii Disc, which is re-encrypted with a common-key(g_MasterKey).
4.0-337 10 évvel, 10 hónappal ezelőtt [ARM] More NEON emitters.
4.0-336 10 évvel, 10 hónappal ezelőtt Changed thread barrier and event to use a lamba wait predicate instead of a functor.
4.0-335 10 évvel, 10 hónappal ezelőtt [ARM] More NEON emitters.
4.0-334 10 évvel, 10 hónappal ezelőtt D3D: Use D3DX11 for taking screenshots.