4.0-617 11 évvel ezelőtt GameSettings: Deleted references to the ZTP hack.
4.0-616 11 évvel ezelőtt fixup "Remove the ZTP speedup hack"
4.0-615 11 évvel ezelőtt Remove vertex streaming hack.
4.0-614 11 évvel ezelőtt Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 11 évvel ezelőtt VideoCommon: cleanup of "components" usage
4.0-612 11 évvel ezelőtt Change the default GFX backend from D3D11 to OGL.
4.0-611 11 évvel ezelőtt Added a check for a redundant mov in the fastmem writes code.
4.0-610 11 évvel ezelőtt TextureConverter: remove implicit int->float convertion
4.0-609 11 évvel ezelőtt Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 11 évvel ezelőtt Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 11 évvel ezelőtt Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 11 évvel ezelőtt OGL: remove masking from streambuffer
4.0-605 11 évvel ezelőtt VideoCommon: disable efb access + perf querys on cph thread
4.0-604 11 évvel ezelőtt Do not fastmem addresses that were constant propagated
4.0-603 11 évvel ezelőtt Code cleanup
4.0-602 11 évvel ezelőtt NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 11 évvel ezelőtt Fix copy and paste error in BootManager.cpp.
4.0-600 11 évvel ezelőtt Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 11 évvel ezelőtt Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 11 évvel ezelőtt Probe the GL_RENDERER string on Nvidia to grab the driver version.