4.0-616 11 évvel ezelőtt fixup "Remove the ZTP speedup hack"
4.0-615 11 évvel ezelőtt Remove vertex streaming hack.
4.0-614 11 évvel ezelőtt Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 11 évvel ezelőtt VideoCommon: cleanup of "components" usage
4.0-612 11 évvel ezelőtt Change the default GFX backend from D3D11 to OGL.
4.0-611 11 évvel ezelőtt Added a check for a redundant mov in the fastmem writes code.
4.0-610 11 évvel ezelőtt TextureConverter: remove implicit int->float convertion
4.0-609 11 évvel ezelőtt Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 11 évvel ezelőtt Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 11 évvel ezelőtt Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 11 évvel ezelőtt OGL: remove masking from streambuffer
4.0-605 11 évvel ezelőtt VideoCommon: disable efb access + perf querys on cph thread
4.0-604 11 évvel ezelőtt Do not fastmem addresses that were constant propagated
4.0-603 11 évvel ezelőtt Code cleanup
4.0-602 11 évvel ezelőtt NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 11 évvel ezelőtt Fix copy and paste error in BootManager.cpp.
4.0-600 11 évvel ezelőtt Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 11 évvel ezelőtt Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 11 évvel ezelőtt Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 11 évvel ezelőtt [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...