4.0-713 10 évvel, 11 hónappal ezelőtt Fix warning
4.0-712 10 évvel, 11 hónappal ezelőtt BBox: fix for a small rounding issue.
4.0-711 10 évvel, 11 hónappal ezelőtt Merge branch 'master' of https://code.google.com/p/dolphin-emu
4.0-708 10 évvel, 11 hónappal ezelőtt BBox: read from the proper world matrix index when transforming vertexes to screen coordinates.
4.0-709 10 évvel, 11 hónappal ezelőtt Gameini database update for Crash Tag Team Racing (gc), Baten Kaitos Eternal Wings and the Lost Ocean (gc), Disney's Magical Mirror starring Mickey Mouse (gc), Disney's Hide & Sneak (gc), Skylanders: ...
4.0-708 10 évvel, 11 hónappal ezelőtt x64: fix parameter names of WriteModRM()
4.0-707 10 évvel, 11 hónappal ezelőtt Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.
4.0-706 10 évvel, 11 hónappal ezelőtt Videosoftware: Fix memory cleanup code.
4.0-705 10 évvel, 11 hónappal ezelőtt Increase save state version.
4.0-704 10 évvel, 11 hónappal ezelőtt EGL: Fix android build broken by last commit
4.0-703 10 évvel, 11 hónappal ezelőtt EGL: Properly set parent window.
4.0-702 10 évvel, 11 hónappal ezelőtt VideoCommon: fix "Buffer not large enough for all vertices!"
4.0-701 10 évvel, 11 hónappal ezelőtt Fix OpenGL 2.1 devices that support everything we need. The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks). Basically since it doesn't support OpenGL 3...
4.0-700 10 évvel, 11 hónappal ezelőtt OpenGL: remove unused OpenGL headers
4.0-699 10 évvel, 11 hónappal ezelőtt Merge branch 'StreamBuffers'
4.0-692 10 évvel, 11 hónappal ezelőtt Bit of a failure. Fixes 6964. I was attempting to grab wglSwapIntervalEXT prior to having a valid WGL context. This was doomed to fail.
4.0-690 10 évvel, 11 hónappal ezelőtt [DolphinWX] Prevent hotkeys from being assigned to more than one button/function.
4.0-689 10 évvel, 11 hónappal ezelőtt Automatic translation template update
4.0-688 10 évvel, 11 hónappal ezelőtt VertexLoader: temp class for reader/writer
4.0-687 10 évvel, 11 hónappal ezelőtt VertexLoader: inline destionation buffer