4.0-92 8 évvel, 2 hónappal ezelőtt [Android] Fix a situation within the FolderBrowser where the application would crash. listFiles() returns null when either the File object it's called on isn't a directory or if an I/O error happens (...
4.0-91 8 évvel, 2 hónappal ezelőtt No need to std::move a return value. Thanks Billiard.
4.0-90 8 évvel, 2 hónappal ezelőtt [Core] Fix a memory leak in NetPlayServer.cpp in function OnData().
4.0-89 8 évvel, 2 hónappal ezelőtt Implement CR1 for the intepreter. To be honest I have no idea why this was never done previously, all it is is copying four bits from the FPSCR register to CR1. This fixes issue 2390.
4.0-88 8 évvel, 2 hónappal ezelőtt Quick build fix.
4.0-86 8 évvel, 2 hónappal ezelőtt Fix Imm8 check.
4.0-85 8 évvel, 2 hónappal ezelőtt [ARM] Implement CR1 setting for the few floating point instructions that I have setting the flags. For the rest, drop to interpreter if it sets CR1. At that point it'll spam a panic alert. I don't qui...
4.0-84 8 évvel, 2 hónappal ezelőtt Need to reload from XMM0 in this case.
4.0-83 8 évvel, 2 hónappal ezelőtt Fix linux, attempt 2.
4.0-82 8 évvel, 2 hónappal ezelőtt Fix linux, probably.
4.0-81 8 évvel, 2 hónappal ezelőtt Fix changing wiimotes when starting netplay.
4.0-80 8 évvel, 2 hónappal ezelőtt Save only the registers that need to be saved rather than going through ProtectFunction.
4.0-79 8 évvel, 2 hónappal ezelőtt Fastmem writes for x86-64.
4.0-78 8 évvel, 2 hónappal ezelőtt 2x banner images!
4.0-77 8 évvel, 2 hónappal ezelőtt Check in 2x versions of Clean*. Thanks, MaJoR1!
4.0-76 8 évvel, 2 hónappal ezelőtt Hack up wx to support @2x images in the toolbar. Oh please let's switch to Qt...
4.0-75 8 évvel, 2 hónappal ezelőtt [ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations.
4.0-74 8 évvel, 2 hónappal ezelőtt Comment out wx change to set WS_POPUP.
4.0-73 8 évvel, 2 hónappal ezelőtt [ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have.
4.0-72 8 évvel, 2 hónappal ezelőtt [Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames....