3.5-1095 7 évvel, 7 hónappal ezelőtt buildfix for my last commit on Mac OSX
3.5-1094 7 évvel, 7 hónappal ezelőtt Small Blending logic fix for opengl backend
3.5-1093 7 évvel, 7 hónappal ezelőtt Removed some redundant code introduced in the last commit.
3.5-1092 7 évvel, 7 hónappal ezelőtt Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 7 évvel, 7 hónappal ezelőtt OGL: enable buffersubdata in detection
3.5-1090 7 évvel, 7 hónappal ezelőtt Readded the tracking of the FIFO Writes.
3.5-1089 7 évvel, 7 hónappal ezelőtt Fix a slight leak in LogManager.
3.5-1088 7 évvel, 7 hónappal ezelőtt Fixed issue 6119.
3.5-1087 7 évvel, 7 hónappal ezelőtt [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 7 évvel, 7 hónappal ezelőtt Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 7 évvel, 7 hónappal ezelőtt Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 7 évvel, 7 hónappal ezelőtt Fixed DSPTool build.
3.5-1083 7 évvel, 7 hónappal ezelőtt Windows build fix
3.5-1082 7 évvel, 7 hónappal ezelőtt Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 7 évvel, 7 hónappal ezelőtt VideoSoftware: Improve fog range adjustment by using less magic and more comments.
3.5-1080 7 évvel, 7 hónappal ezelőtt revert RasterFont for VideoSoftware
3.5-1079 7 évvel, 7 hónappal ezelőtt ogl: fix virtual xfb
3.5-1078 7 évvel, 7 hónappal ezelőtt Windows build fix from web interface...
3.5-1077 7 évvel, 7 hónappal ezelőtt Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play.
3.5-1076 7 évvel, 7 hónappal ezelőtt Merge branch 'Fast-EE'