3.5-1103 6 évvel, 10 hónappal ezelőtt Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack th...
3.5-1102 6 évvel, 10 hónappal ezelőtt only apply vsync on changes
3.5-1101 6 évvel, 10 hónappal ezelőtt Fix some strings for translation and update the pot file to include those strings once again.
3.5-1100 6 évvel, 10 hónappal ezelőtt fixes for my last commit
3.5-1099 6 évvel, 10 hónappal ezelőtt Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 6 évvel, 10 hónappal ezelőtt VideoSoftware: Fail less at clamping.
3.5-1097 6 évvel, 10 hónappal ezelőtt Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 6 évvel, 10 hónappal ezelőtt Clean up blending code a bit.
3.5-1095 6 évvel, 10 hónappal ezelőtt buildfix for my last commit on Mac OSX
3.5-1094 6 évvel, 10 hónappal ezelőtt Small Blending logic fix for opengl backend
3.5-1093 6 évvel, 10 hónappal ezelőtt Removed some redundant code introduced in the last commit.
3.5-1092 6 évvel, 10 hónappal ezelőtt Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 6 évvel, 10 hónappal ezelőtt OGL: enable buffersubdata in detection
3.5-1090 6 évvel, 10 hónappal ezelőtt Readded the tracking of the FIFO Writes.
3.5-1089 6 évvel, 10 hónappal ezelőtt Fix a slight leak in LogManager.
3.5-1088 6 évvel, 10 hónappal ezelőtt Fixed issue 6119.
3.5-1087 6 évvel, 10 hónappal ezelőtt [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 6 évvel, 10 hónappal ezelőtt Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 6 évvel, 10 hónappal ezelőtt Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 6 évvel, 10 hónappal ezelőtt Fixed DSPTool build.