3.5-1485 6 évvel, 11 hónappal ezelőtt Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 6 évvel, 11 hónappal ezelőtt [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 6 évvel, 11 hónappal ezelőtt Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 6 évvel, 11 hónappal ezelőtt BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 6 évvel, 11 hónappal ezelőtt [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
3.5-1480 6 évvel, 11 hónappal ezelőtt Whoops, look like the previous commit was also the case with VideoDX9
3.5-1479 6 évvel, 11 hónappal ezelőtt Fix a char buffer destination size in Render.cpp for VideoDX11.
3.5-1478 6 évvel, 11 hónappal ezelőtt Fix a free that should have been a delete.
3.5-1477 6 évvel, 11 hónappal ezelőtt Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ...
3.5-1476 6 évvel, 11 hónappal ezelőtt [Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
3.5-1475 6 évvel, 11 hónappal ezelőtt buffer fixes found via cppcheck/tetsuo--
3.5-1474 6 évvel, 11 hónappal ezelőtt don't define clipPos twice
3.5-1473 6 évvel, 11 hónappal ezelőtt Merge branch 'shader-uids-awesome'.
3.5-1415 6 évvel, 11 hónappal ezelőtt Fixes Issue 6353 Remove extract apploader/dol from top level
3.5-1414 6 évvel, 11 hónappal ezelőtt Handle 1 partition only, fixes Issue #6353
3.5-1413 6 évvel, 11 hónappal ezelőtt Revert "Adding Travis CI script"
3.5-1412 6 évvel, 11 hónappal ezelőtt Adding Travis CI script
3.5-1411 6 évvel, 11 hónappal ezelőtt Build fix: Android NDK doesn't support any locale switching.
3.5-1410 6 évvel, 11 hónappal ezelőtt Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
3.5-1409 6 évvel, 11 hónappal ezelőtt Equalising the 32 and 64 bit state compression