3.5-1224 6 évvel, 10 hónappal ezelőtt Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237.
3.5-1223 6 évvel, 10 hónappal ezelőtt ogl: remove GL_TRIANGLE_FAN on utils rendering
3.5-1222 6 évvel, 10 hónappal ezelőtt Merge branch 'primitive_restart'
3.5-1211 6 évvel, 10 hónappal ezelőtt ogl: fix single core crash
3.5-1210 6 évvel, 10 hónappal ezelőtt DolphinWX: Fail less at explaining what framelimit is doing.
3.5-1209 6 évvel, 10 hónappal ezelőtt VertexShaderGen: Fix a small GLSL regression in emboss mapping.
3.5-1208 6 évvel, 10 hónappal ezelőtt NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list.
3.5-1206 6 évvel, 10 hónappal ezelőtt Update iso file cache version.
3.5-1205 6 évvel, 10 hónappal ezelőtt Fixed split WBFS file size display. (probably) Fixed issue 6222.
3.5-1204 6 évvel, 10 hónappal ezelőtt Track the real wiimote rumble state to drop outgoing rumble reports with no effect. This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR...
3.5-1203 6 évvel, 10 hónappal ezelőtt ogl: support glsl120
3.5-1202 6 évvel, 10 hónappal ezelőtt ogl: one framebuffer per efb2tex texture
3.5-1201 6 évvel, 10 hónappal ezelőtt Seriously, someone kill me.
3.5-1200 6 évvel, 10 hónappal ezelőtt Kill me now.
3.5-1199 6 évvel, 10 hónappal ezelőtt Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
3.5-1198 6 évvel, 10 hónappal ezelőtt Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
3.5-1197 6 évvel, 10 hónappal ezelőtt Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
3.5-1196 6 évvel, 10 hónappal ezelőtt Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
3.5-1195 6 évvel, 10 hónappal ezelőtt Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 6 évvel, 10 hónappal ezelőtt D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)