4.0-624 10 évvel, 10 hónappal ezelőtt PixelShaderGen: Perform some of the fog calculations with integers.
4.0-623 10 évvel, 10 hónappal ezelőtt fixup! ce5e0f304fcdf85e0d6ee42a03b1270379b7bcc9
4.0-622 10 évvel, 10 hónappal ezelőtt PixelShaderGen: Use integer math for z textures.
4.0-621 10 évvel, 10 hónappal ezelőtt PixelShaderGen: Define idot for int4 vectors, too.
4.0-620 10 évvel, 10 hónappal ezelőtt PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-619 10 évvel, 10 hónappal ezelőtt Fix LightingShaderGen multiplying by wrong types.
4.0-618 10 évvel, 10 hónappal ezelőtt LightingShaderGen: Perform more lighting calculations with integers.
4.0-617 10 évvel, 10 hónappal ezelőtt LightingShaderGen: Perform some lighting calculations with integers.
4.0-616 10 évvel, 10 hónappal ezelőtt ShaderGen: Store material uniforms as integers.
4.0-615 10 évvel, 10 hónappal ezelőtt ShaderGen: Store light color uniforms as integers.
4.0-614 10 évvel, 10 hónappal ezelőtt PixelShader: Store fog color as an integer.
4.0-613 10 évvel, 10 hónappal ezelőtt PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-612 10 évvel, 10 hónappal ezelőtt PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-611 10 évvel, 10 hónappal ezelőtt PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-610 10 évvel, 10 hónappal ezelőtt PixelShaderGen: Process fog calculations with integer math.
4.0-609 10 évvel, 10 hónappal ezelőtt Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-608 10 évvel, 10 hónappal ezelőtt PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-607 10 évvel, 10 hónappal ezelőtt PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-606 10 évvel, 10 hónappal ezelőtt PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-605 10 évvel, 10 hónappal ezelőtt PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!