3.5-1121 11 évvel, 7 hónappal ezelőtt We can use unordered_map without pain now!
3.5-1120 11 évvel, 7 hónappal ezelőtt More log elaborating. Final time I'm doing this.
3.5-1119 11 évvel, 7 hónappal ezelőtt Update function descriptions in GCPad.cpp and Wiimote.cpp
3.5-1118 11 évvel, 7 hónappal ezelőtt Fix CMake warning.
3.5-1117 11 évvel, 7 hónappal ezelőtt As requested apply the same changes made by rev 6958822f1957 to the D3D9 backend. handle v-sync changed while the emulation is running. thanks to neobrain for pointing the missing functionality.
3.5-1116 11 évvel, 7 hónappal ezelőtt Merge branch 'osx-libcxx'
3.5-1108 11 évvel, 7 hónappal ezelőtt Some more logging typos and clarifications. Missed these in my last commit.
3.5-1107 11 évvel, 7 hónappal ezelőtt Disable dual source blend until a valid support test is found
3.5-1106 11 évvel, 7 hónappal ezelőtt Fix some typos and correct some capitalizations in the log messages.
3.5-1105 11 évvel, 7 hónappal ezelőtt Use a brute force approach to test for Dual source blend support. Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch f...
3.5-1104 11 évvel, 7 hónappal ezelőtt Add retina display support for Mac.
3.5-1103 11 évvel, 7 hónappal ezelőtt Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack th...
3.5-1102 11 évvel, 7 hónappal ezelőtt only apply vsync on changes
3.5-1101 11 évvel, 7 hónappal ezelőtt Fix some strings for translation and update the pot file to include those strings once again.
3.5-1100 11 évvel, 7 hónappal ezelőtt fixes for my last commit
3.5-1099 11 évvel, 7 hónappal ezelőtt Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 11 évvel, 7 hónappal ezelőtt VideoSoftware: Fail less at clamping.
3.5-1097 11 évvel, 7 hónappal ezelőtt Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 11 évvel, 7 hónappal ezelőtt Clean up blending code a bit.
3.5-1095 11 évvel, 7 hónappal ezelőtt buildfix for my last commit on Mac OSX