3.5-1507 11 évvel, 2 hónappal ezelőtt [Android] On first run, open up the navigation drawer so people realize that there is a drawer.
3.5-1506 11 évvel, 2 hónappal ezelőtt [Android] Fix drawing on screen control setting being derpy at times.
3.5-1505 11 évvel, 2 hónappal ezelőtt [Android] 0.6 Release
3.5-1504 11 évvel, 2 hónappal ezelőtt small index generator optimiztions
3.5-1503 11 évvel, 2 hónappal ezelőtt fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}'
3.5-1502 11 évvel, 2 hónappal ezelőtt Merge in JP's change to fix audio stuttering with OpenAL.
3.5-1501 11 évvel, 2 hónappal ezelőtt [Android] Add an about screen that shows build revision.
3.5-1500 11 évvel, 2 hónappal ezelőtt Merge branch 'audio_misc'
3.5-1496 11 évvel, 2 hónappal ezelőtt forgot to add free() to the previous malloc change
3.5-1495 11 évvel, 2 hónappal ezelőtt replace alloca with malloc to fix windows builds
3.5-1494 11 évvel, 2 hónappal ezelőtt fix deb-x64 and osx-x64 builds after soundtouch update
3.5-1493 11 évvel, 2 hónappal ezelőtt update soundtouch to svn revision 173
3.5-1492 11 évvel, 2 hónappal ezelőtt update zlib to v1.2.8
3.5-1491 11 évvel, 2 hónappal ezelőtt [Android] Fix ant build?
3.5-1490 11 évvel, 2 hónappal ezelőtt [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
3.5-1489 11 évvel, 2 hónappal ezelőtt Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
3.5-1488 11 évvel, 2 hónappal ezelőtt When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin...
3.5-1487 11 évvel, 2 hónappal ezelőtt Save sync gpu setting to dtm header.
3.5-1486 11 évvel, 2 hónappal ezelőtt fix gcc warning, probably also the logic
3.5-1485 11 évvel, 2 hónappal ezelőtt Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."