3.5-1410 11 évvel, 1 hónappal ezelőtt Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
3.5-1409 11 évvel, 1 hónappal ezelőtt Equalising the 32 and 64 bit state compression
3.5-1408 11 évvel, 1 hónappal ezelőtt Build fix
3.5-1407 11 évvel, 1 hónappal ezelőtt Clarifying the OpenAL loop
3.5-1406 11 évvel, 1 hónappal ezelőtt Merge branch 'GLES3'
3.5-1401 11 évvel, 1 hónappal ezelőtt [Android] 0.5 Release.
3.5-1400 11 évvel, 1 hónappal ezelőtt [Android] Back to enforcing ICS or above limitation. Tired of this nonsense.
3.5-1399 11 évvel, 1 hónappal ezelőtt [Android] Remove artificial limitation to not leave the sdcard directory in the folder browser as well.
3.5-1398 11 évvel, 1 hónappal ezelőtt [Android] Remove artificial limitation to not leave the sdcard directory. Keep screen on while running.
3.5-1397 11 évvel, 1 hónappal ezelőtt [Android] Fix drawn buttons causing rendering issues.
3.5-1396 11 évvel, 1 hónappal ezelőtt Gameini database update. Fixes issues 6354,6355,6356. Update NFS Most Wanted.
3.5-1395 11 évvel, 1 hónappal ezelőtt Get video backend name via g_video_backend->GetName() instead of sconfig for movies, since that can be wrong.
3.5-1394 11 évvel, 1 hónappal ezelőtt Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in Project Zoo.
3.5-1393 11 évvel, 1 hónappal ezelőtt Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game.
3.5-1392 11 évvel, 1 hónappal ezelőtt Invalidate the texture cache using the GPU thread when the CPU thread makes a request.
3.5-1391 11 évvel, 1 hónappal ezelőtt Fix the GameCube mic dialog header's invalid include guard.
3.5-1390 11 évvel, 1 hónappal ezelőtt Adding stick radius setting
3.5-1389 11 évvel, 1 hónappal ezelőtt Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp
3.5-1388 11 évvel, 1 hónappal ezelőtt Changing the Gecko code comparison from metadata to data comparison
3.5-1387 11 évvel, 1 hónappal ezelőtt Reading shake force from calibration rather than a constant