3.5-1809 11 évvel, 3 hónappal ezelőtt [Android] Simplify if statement conditions for the item click listener in FolderBrowser.java.
3.5-1808 11 évvel, 3 hónappal ezelőtt [Android] Shorten FolderBrowserItem's method 'isValidItem()' into 'isValid()' makes more sense and less redundancy in terms of 'item.isValidItem()' -> 'item.isValid()'
3.5-1807 11 évvel, 3 hónappal ezelőtt [Android] FolderBrowserItem objects don't need to store a context.
3.5-1806 11 évvel, 3 hónappal ezelőtt Update translation pot file.
3.5-1805 11 évvel, 3 hónappal ezelőtt NetWindow: Move "Write memcards" checkbox to be host-only
3.5-1804 11 évvel, 3 hónappal ezelőtt Remove a redundant check in the fifo.
3.5-1803 11 évvel, 3 hónappal ezelőtt In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current...
3.5-1802 11 évvel, 3 hónappal ezelőtt Put the shader info log at the end of the shader log file. This fixes issue 6495.
3.5-1801 11 évvel, 3 hónappal ezelőtt VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical.
3.5-1800 11 évvel, 3 hónappal ezelőtt Prevent stopping emulation before fully booting. This can sometimes cause dolphin to crash.
3.5-1799 11 évvel, 3 hónappal ezelőtt On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Andr...
3.5-1798 11 évvel, 3 hónappal ezelőtt [Android] Make sure to unallocate the correct memory size in MemArena.
3.5-1797 11 évvel, 3 hónappal ezelőtt [Android] Fix a bug where the name would display incorrectly in the game list.
3.5-1796 11 évvel, 3 hónappal ezelőtt Fix compatibility with the SDL2.0 release.
3.5-1795 11 évvel, 3 hónappal ezelőtt Add some ifdef magic to GLFunctions.cpp to make it not directly dependant on GLESv3.
3.5-1794 11 évvel, 3 hónappal ezelőtt [Android] Fall back to using dlsym on ourselves to pull in OpenGL Functions when eglGetProcAddress fails. This fixes an issue on the Chromebook where I was forced to link to libGLESv2 and pull in the ...
3.5-1793 11 évvel, 3 hónappal ezelőtt D3DBase: Fall back to creating a normal context when debug fails
3.5-1792 11 évvel, 3 hónappal ezelőtt Revert "D3DBase: Don't pass the DEBUG flag when creating a device"
3.5-1791 11 évvel, 3 hónappal ezelőtt Fix a warning introduced by the recent netplay UI changes
3.5-1790 11 évvel, 3 hónappal ezelőtt properly clean up PerfQuery on OGL