3.5-1087 10 évvel, 2 hónappal ezelőtt [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 10 évvel, 2 hónappal ezelőtt Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 10 évvel, 2 hónappal ezelőtt Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 10 évvel, 2 hónappal ezelőtt Fixed DSPTool build.
3.5-1083 10 évvel, 2 hónappal ezelőtt Windows build fix
3.5-1082 10 évvel, 2 hónappal ezelőtt Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 10 évvel, 2 hónappal ezelőtt VideoSoftware: Improve fog range adjustment by using less magic and more comments.
3.5-1080 10 évvel, 2 hónappal ezelőtt revert RasterFont for VideoSoftware
3.5-1079 10 évvel, 2 hónappal ezelőtt ogl: fix virtual xfb
3.5-1078 10 évvel, 2 hónappal ezelőtt Windows build fix from web interface...
3.5-1077 10 évvel, 2 hónappal ezelőtt Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play.
3.5-1076 10 évvel, 2 hónappal ezelőtt Merge branch 'Fast-EE'
3.5-1071 10 évvel, 2 hónappal ezelőtt VideoSoftware: Implement fog range adjustment, fixing issue 6147.
3.5-1070 10 évvel, 2 hónappal ezelőtt implement 4xSSAA for OGL
3.5-1069 10 évvel, 2 hónappal ezelőtt move ogl-only settings into backend
3.5-1068 10 évvel, 2 hónappal ezelőtt Fix description of disable fog, and move it to enhancements tab.
3.5-1067 10 évvel, 2 hónappal ezelőtt Mark the Direct3D9 backend deprecated.
3.5-1066 10 évvel, 2 hónappal ezelőtt Prefer D3D11 and OpenGL over D3D9 by default.
3.5-1065 10 évvel, 2 hónappal ezelőtt Switch to using bitfields in the streambuffer class so we can exclude buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ...
3.5-1064 10 évvel, 2 hónappal ezelőtt Had this sitting around for a while to fix nogui.