4.0-617 10 évvel, 4 hónappal ezelőtt GameSettings: Deleted references to the ZTP hack.
4.0-616 10 évvel, 4 hónappal ezelőtt fixup "Remove the ZTP speedup hack"
4.0-615 10 évvel, 4 hónappal ezelőtt Remove vertex streaming hack.
4.0-614 10 évvel, 4 hónappal ezelőtt Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 10 évvel, 4 hónappal ezelőtt VideoCommon: cleanup of "components" usage
4.0-612 10 évvel, 4 hónappal ezelőtt Change the default GFX backend from D3D11 to OGL.
4.0-611 10 évvel, 4 hónappal ezelőtt Added a check for a redundant mov in the fastmem writes code.
4.0-610 10 évvel, 4 hónappal ezelőtt TextureConverter: remove implicit int->float convertion
4.0-609 10 évvel, 4 hónappal ezelőtt Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 10 évvel, 4 hónappal ezelőtt Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 10 évvel, 4 hónappal ezelőtt Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 10 évvel, 4 hónappal ezelőtt OGL: remove masking from streambuffer
4.0-605 10 évvel, 4 hónappal ezelőtt VideoCommon: disable efb access + perf querys on cph thread
4.0-604 10 évvel, 4 hónappal ezelőtt Do not fastmem addresses that were constant propagated
4.0-603 10 évvel, 4 hónappal ezelőtt Code cleanup
4.0-602 10 évvel, 4 hónappal ezelőtt NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 10 évvel, 4 hónappal ezelőtt Fix copy and paste error in BootManager.cpp.
4.0-600 10 évvel, 4 hónappal ezelőtt Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 10 évvel, 4 hónappal ezelőtt Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 10 évvel, 4 hónappal ezelőtt Probe the GL_RENDERER string on Nvidia to grab the driver version.