3.5-1188 7 évvel, 2 hónappal ezelőtt Merge branch 'real-wiimote-minor-fixes'
3.5-1181 7 évvel, 2 hónappal ezelőtt Quick fix to get Zelda: Wind Waker booting again.
3.5-1180 7 évvel, 2 hónappal ezelőtt Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
3.5-1179 7 évvel, 2 hónappal ezelőtt Use an enum for efb scale values.
3.5-1178 7 évvel, 3 hónappal ezelőtt Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
3.5-1177 7 évvel, 3 hónappal ezelőtt Someone take my commit rights away.
3.5-1176 7 évvel, 3 hónappal ezelőtt Hastily committing untested code without making sure i didn't miss anything first? I would never!
3.5-1175 7 évvel, 3 hónappal ezelőtt Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
3.5-1174 7 évvel, 3 hónappal ezelőtt fix msaa detection
3.5-1173 7 évvel, 3 hónappal ezelőtt ogl: remove "Missing Extension" from osd
3.5-1172 7 évvel, 3 hónappal ezelőtt Fix for the hang after close caused by my previews perf queries commit. Sorry for that. fix issue 6205
3.5-1171 7 évvel, 3 hónappal ezelőtt OGL: use GLEW_ARB_debug_output in debug builds
3.5-1170 7 évvel, 3 hónappal ezelőtt Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp
3.5-1169 7 évvel, 3 hónappal ezelőtt Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II.
3.5-1168 7 évvel, 3 hónappal ezelőtt Add native fullscreen support for OS X.
3.5-1167 7 évvel, 3 hónappal ezelőtt Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
3.5-1166 7 évvel, 3 hónappal ezelőtt ups missing file for my last commit sorry
3.5-1165 7 évvel, 3 hónappal ezelőtt Adds support for PE performance metrics in the D3D9 backend
3.5-1164 7 évvel, 3 hónappal ezelőtt Fix 32bit Linux. GCC's lrotl/lrotr instrinsic functions are 32bit when building for 32bit, we require 64bit at all times, so keep using our own instead.
3.5-1163 7 évvel, 3 hónappal ezelőtt D3D11: Fix glitched polygon edges when MSAA is enabled.