3.5-604 6 évvel, 8 hónappal ezelőtt Dolphin needs to be restarted before playing back a wiimote movie, so let's suggest that instead of giving an unhelpful error message.
3.5-603 6 évvel, 8 hónappal ezelőtt Fix a typo.
3.5-602 6 évvel, 8 hónappal ezelőtt Wow, I'm dumb. Fix mismatched set/get.
3.5-601 6 évvel, 8 hónappal ezelőtt Fix a potential issue when someone has a CPU core that isn't available on that host set in the INI file, it would just fail out. Now it defaults to interpreter.
3.5-600 6 évvel, 8 hónappal ezelőtt Add a comment about Qualcomm in load stores.
3.5-599 6 évvel, 8 hónappal ezelőtt Fix a potential memory leak in function DecompressBlobToFile in CompressedBlob.cpp
3.5-598 6 évvel, 8 hónappal ezelőtt Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash.
3.5-597 6 évvel, 8 hónappal ezelőtt fix debug build
3.5-596 6 évvel, 8 hónappal ezelőtt Clean up PPCSTATE_OFF
3.5-595 6 évvel, 8 hónappal ezelőtt fix vertexloader without jit
3.5-594 6 évvel, 8 hónappal ezelőtt Merge branch 'vertex-loader-cleanup'
3.5-564 6 évvel, 8 hónappal ezelőtt Add ARM Jit to GUI when built on ARM
3.5-563 6 évvel, 8 hónappal ezelőtt Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. T...
3.5-562 6 évvel, 8 hónappal ezelőtt OK, seriously, buildfix. I shouldn't even have commit access!
3.5-561 6 évvel, 8 hónappal ezelőtt Buildfix for real.
3.5-560 6 évvel, 8 hónappal ezelőtt Buildfix!
3.5-559 6 évvel, 8 hónappal ezelőtt Use standard binary multiple unit symbols for game size display. Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
3.5-558 6 évvel, 8 hónappal ezelőtt Disable SSE2 check in the GUI when building ARM.
3.5-557 6 évvel, 8 hónappal ezelőtt Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow.
3.5-556 6 évvel, 8 hónappal ezelőtt Fix compiling Dolphin on devices that provide crazy GLES drivers