3.5-1566 6 évvel, 10 hónappal ezelőtt [Android] Fix Android 4.0 gamepad input.
3.5-1565 6 évvel, 10 hónappal ezelőtt Disable encryption when checking Wiimote extension for scan. This is for when we are checking if it is a Balance Board.
3.5-1564 6 évvel, 10 hónappal ezelőtt Add ability to dump Balance Board data to local udp port. This probably won't work on Mac...
3.5-1563 6 évvel, 10 hónappal ezelőtt Fix vendor retrieval for Tegra in VideoOGL.
3.5-1562 6 évvel, 10 hónappal ezelőtt Fix a case where a boolean check (vector.empty()) was used when a clear (vector.clear()) was intended in ExpressionParser.cpp.
3.5-1561 6 évvel, 11 hónappal ezelőtt ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision bdc28106eed0 that caused some lighting issues.
3.5-1560 6 évvel, 11 hónappal ezelőtt Misc cleanup and fixes for some of the bad code i've written.
3.5-1559 6 évvel, 11 hónappal ezelőtt Add hotkeys for save/load state to/from file.
3.5-1558 6 évvel, 11 hónappal ezelőtt VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled.
3.5-1557 6 évvel, 11 hónappal ezelőtt VertexShaderGen: Fix a dumb regression from revision f524312fd17e.
3.5-1552 6 évvel, 11 hónappal ezelőtt InputConfigDiag: Put the colon after the device name
3.5-1551 6 évvel, 11 hónappal ezelőtt Merge branch 'shader-uids-awesome-after-hours'.
3.5-1545 6 évvel, 11 hónappal ezelőtt ExpressionParser: Search for control names first
3.5-1544 6 évvel, 11 hónappal ezelőtt [Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser.
3.5-1543 6 évvel, 11 hónappal ezelőtt fix opengl debug build on win32
3.5-1542 6 évvel, 11 hónappal ezelőtt DInputJoystick: Fix compile
3.5-1541 6 évvel, 11 hónappal ezelőtt DInputJoystick: Always exclude XInput
3.5-1540 6 évvel, 11 hónappal ezelőtt Merge branch 'expression-parser-barewords'
3.5-1536 6 évvel, 11 hónappal ezelőtt [Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel d...
3.5-1535 6 évvel, 11 hónappal ezelőtt only provide ES2_compatibility workaround for non gles devices