4.0-246 7 évvel, 6 hónappal ezelőtt Remove some more unnecessary includes, as well as organize a little more.
4.0-245 7 évvel, 6 hónappal ezelőtt Remove some unnecessary includes as well as simplifying exisiting ones if possible.
4.0-244 7 évvel, 6 hónappal ezelőtt Update Global Melee Netplay Settings to add Pokemon Stadium. (There is probably a better way to manage this.)
4.0-243 7 évvel, 6 hónappal ezelőtt Don't define __rdtsc if x86intrin.h already does.
4.0-242 7 évvel, 6 hónappal ezelőtt Remove a redundant assignment in Init() within PowerPC.cpp. We already assign zero to ppcState.dtlb_last.
4.0-241 7 évvel, 6 hónappal ezelőtt Fix a filter in the VS project file for JitILCommon-related files.
4.0-240 7 évvel, 6 hónappal ezelőtt Basic precompiled header support for Linux/OS X. Shaves 20-30% off full rebuild time on my system.
4.0-239 7 évvel, 6 hónappal ezelőtt Fix TextureEncoder.h
4.0-238 7 évvel, 6 hónappal ezelőtt Fix out-of-tree build on OS X.
4.0-237 7 évvel, 6 hónappal ezelőtt Document some UGeckoInstruction fields
4.0-236 7 évvel, 6 hónappal ezelőtt [Netplay] Allow a spectator to leave without affecting players.
4.0-235 7 évvel, 6 hónappal ezelőtt jit64: enable faddsx again
4.0-234 7 évvel, 6 hónappal ezelőtt ogl: only use bufferdata if buffersubdata is broken
4.0-233 7 évvel, 6 hónappal ezelőtt Fix rendering on Adreno and Mali. This adds a new DriverDetails bug to know if the bufferstreaming is broken. Thanks degasus for fixing this.
4.0-232 7 évvel, 6 hónappal ezelőtt Jit64: optimize floating-point/paired-single arith
4.0-231 7 évvel, 6 hónappal ezelőtt Increase the trampoline cache size to cater for fastmem writes.
4.0-230 7 évvel, 6 hónappal ezelőtt (Netplay) Disable record input checkbox while a game is running.
4.0-229 7 évvel, 6 hónappal ezelőtt Fix config file saving on Windows.
4.0-228 7 évvel, 6 hónappal ezelőtt ShaderGen: fix for commit bd80de14f4ca
4.0-227 7 évvel, 6 hónappal ezelőtt ShaderGen: drop PerPixelLighting + 8Texcoord hack