3.5-1505 6 évvel, 9 hónappal ezelőtt [Android] 0.6 Release
3.5-1504 6 évvel, 9 hónappal ezelőtt small index generator optimiztions
3.5-1503 6 évvel, 9 hónappal ezelőtt fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}'
3.5-1502 6 évvel, 9 hónappal ezelőtt Merge in JP's change to fix audio stuttering with OpenAL.
3.5-1501 6 évvel, 9 hónappal ezelőtt [Android] Add an about screen that shows build revision.
3.5-1500 6 évvel, 9 hónappal ezelőtt Merge branch 'audio_misc'
3.5-1496 6 évvel, 9 hónappal ezelőtt forgot to add free() to the previous malloc change
3.5-1495 6 évvel, 9 hónappal ezelőtt replace alloca with malloc to fix windows builds
3.5-1494 6 évvel, 9 hónappal ezelőtt fix deb-x64 and osx-x64 builds after soundtouch update
3.5-1493 6 évvel, 9 hónappal ezelőtt update soundtouch to svn revision 173
3.5-1492 6 évvel, 9 hónappal ezelőtt update zlib to v1.2.8
3.5-1491 6 évvel, 9 hónappal ezelőtt [Android] Fix ant build?
3.5-1490 6 évvel, 9 hónappal ezelőtt [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
3.5-1489 6 évvel, 9 hónappal ezelőtt Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
3.5-1488 6 évvel, 9 hónappal ezelőtt When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin...
3.5-1487 6 évvel, 9 hónappal ezelőtt Save sync gpu setting to dtm header.
3.5-1486 6 évvel, 9 hónappal ezelőtt fix gcc warning, probably also the logic
3.5-1485 6 évvel, 9 hónappal ezelőtt Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 6 évvel, 9 hónappal ezelőtt [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 6 évvel, 9 hónappal ezelőtt Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.