3.5-1678 6 évvel, 10 hónappal ezelőtt Adding Nunchuk stick calibration
3.5-1677 6 évvel, 10 hónappal ezelőtt [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
3.5-1676 6 évvel, 10 hónappal ezelőtt [Android] Another check for OpenGL ES 3.
3.5-1675 6 évvel, 10 hónappal ezelőtt Good Job Windows. Fixes compiling...
3.5-1674 6 évvel, 10 hónappal ezelőtt Didn't mean to disable hacked buffer.
3.5-1673 6 évvel, 10 hónappal ezelőtt Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
3.5-1672 6 évvel, 10 hónappal ezelőtt Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
3.5-1671 6 évvel, 10 hónappal ezelőtt Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
3.5-1670 6 évvel, 10 hónappal ezelőtt Fix Android Build.
3.5-1669 6 évvel, 10 hónappal ezelőtt Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
3.5-1668 6 évvel, 10 hónappal ezelőtt Clear patches on shutdown.
3.5-1667 6 évvel, 10 hónappal ezelőtt Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E...
3.5-1666 6 évvel, 10 hónappal ezelőtt [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is...
3.5-1665 6 évvel, 10 hónappal ezelőtt Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
3.5-1664 6 évvel, 10 hónappal ezelőtt Fix Mali-T604 shader compilation
3.5-1663 6 évvel, 10 hónappal ezelőtt Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
3.5-1662 6 évvel, 10 hónappal ezelőtt Merge branch 'multi-tas-input'
3.5-1658 6 évvel, 10 hónappal ezelőtt Forgot this from the last commit.
3.5-1656 6 évvel, 10 hónappal ezelőtt FrameTools: Use the correct window handle for resizing the window
3.5-1655 6 évvel, 10 hónappal ezelőtt fix a small uid awsome bug