4.0-333 7 évvel, 5 hónappal ezelőtt Revert "Be less dumb." Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. ...
4.0-332 7 évvel, 5 hónappal ezelőtt D3D: Use D3DX for texture dumping.
4.0-331 7 évvel, 5 hónappal ezelőtt D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 7 évvel, 6 hónappal ezelőtt Revert "VideoCommon: create native texture pool"
4.0-329 7 évvel, 6 hónappal ezelőtt Re-plumb window handle to the dsound backend.
4.0-328 7 évvel, 6 hónappal ezelőtt VideoCommon: fix custom textures
4.0-327 7 évvel, 6 hónappal ezelőtt Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 7 évvel, 6 hónappal ezelőtt Use an unordered_set to track FIFO write adresses
4.0-325 7 évvel, 6 hónappal ezelőtt Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 7 évvel, 6 hónappal ezelőtt Jit64: implement ps_res
4.0-323 7 évvel, 6 hónappal ezelőtt Jit64: simplify ps_sel
4.0-322 7 évvel, 6 hónappal ezelőtt Jit64: fix typo in ps_sel and re-enable it
4.0-321 7 évvel, 6 hónappal ezelőtt jit64: remove dead code
4.0-320 7 évvel, 6 hónappal ezelőtt Jit64: extract frsqrtex as method
4.0-319 7 évvel, 6 hónappal ezelőtt [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 7 évvel, 6 hónappal ezelőtt ogl: check default framebuffer for msaa
4.0-317 7 évvel, 6 hónappal ezelőtt [ARM] Minor idle skip optimization in bx.
4.0-316 7 évvel, 6 hónappal ezelőtt [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 7 évvel, 6 hónappal ezelőtt VideoCommon: create native texture pool
4.0-314 7 évvel, 6 hónappal ezelőtt [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.