4.0-418 10 évvel, 4 hónappal ezelőtt Fix SafeCPReadPointer bugs.
4.0-417 10 évvel, 4 hónappal ezelőtt Give deterministic dual-core a proper option (but don't expose it in the GUI).
4.0-416 10 évvel, 4 hónappal ezelőtt Refactor SetCpStatus, hopefully fixing breakpoints.
4.0-415 10 évvel, 4 hónappal ezelőtt Get rid of racey gpuBusy in favor of a safer version of the thing I said was terrible.
4.0-414 10 évvel, 4 hónappal ezelőtt Make SafeCPReadPointer do what it actually does, and document it.
4.0-413 10 évvel, 4 hónappal ezelőtt Fix stopping emulation.
4.0-412 10 évvel, 4 hónappal ezelőtt Add SyncGPUIfIdleOnly to EFB access and perf queries.
4.0-411 10 évvel, 4 hónappal ezelőtt Don't set CPReadWriteDistance to 0.
4.0-410 10 évvel, 4 hónappal ezelőtt Use an explicit variable to wait for the GPU thread...
4.0-409 10 évvel, 4 hónappal ezelőtt ProcessFifoEvents shouldn't read interrupt*Waiting in bSyncGPUAtIdleOnly mode.
4.0-408 10 évvel, 4 hónappal ezelőtt Add a supposedly deterministic dual-core VideoCommon option, bSyncGPUAtIdleOnly.
4.0-407 10 évvel, 4 hónappal ezelőtt Complain about threadsafe events during netplay.
4.0-262 10 évvel, 5 hónappal ezelőtt Merge branch 'master' into np
4.0-182 10 évvel, 5 hónappal ezelőtt Remove unnecessary GCC noinline attribute.
4.0-150 10 évvel, 5 hónappal ezelőtt Fix SafeCPReadPointer bugs.
4.0-181 10 évvel, 5 hónappal ezelőtt Merge branch 'udpnet' into dc-netplay
4.0-163 10 évvel, 5 hónappal ezelőtt Fix freeze on close - bFF_GPReadEnable was not enough to stop SyncGPU.
4.0-162 10 évvel, 5 hónappal ezelőtt Perf: Use unordered_map instead of map in very slightly hot function.
4.0-161 10 évvel, 5 hónappal ezelőtt Don't sync the GPU if we haven't started yet.
4.0-160 10 évvel, 5 hónappal ezelőtt Actually, SetCpStatus *does* also need to be called from the CPU thread...