Címke archívum: Hardware

Dolphin Progress Report: May 2019

The past few months have been quite hectic with a slew of gigantic changes requiring lengthy articles alongside them. These big features all hitting together seems to have brought up a talking point in the community would be irresponsible to ignore. Everyone wants to know when Dolphin 6.0 is coming. After all, Dolphin 5.0 launched nearly three years ago and lacks features like Ubershaders, Bluetooth Passthrough, Hybrid XFB, Emulated Motion Plus... the list goes on. Unfortunately, we have to announce that we aren't especially close to a release right now.

A release build is about more than just having exciting features, it's meant to be stable, reliable, and highly compatible. Since Dolphin 5.0, there have been a lot of minor and major regressions that haven't been fully worked out yet. Whether it's a game like Ed, Edd, & Eddy: The Mis-Edventures hanging on a loading screen or audio being broken in Resident Evil 2. There are dozens, if not over a hundred of these little issues that just take time and effort to address. Some of these issues are close to being resolved while others haven't even been investigated yet.

All we can ask of users is to continue using the latest development builds, continue reporting bugs, and be patient with the next release. With that out of the way, it's time to get to this May's Notable Changes. As always, users who want to try these features can download the latest development builds on the download page or use the auto-updater to get a new dev build every month automatically. Enjoy.

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Myth Debugging: Is the Wii More Demanding to Emulate than the GameCube?

On the Dolphin Forums, one of the more common questions that come up is "How come I can emulate this Wii game just fine but this GameCube game is slow?" While those more knowledgeable about the intricacies of emulation may roll their eyes, it does warrant some explanation. Usually when stepping down from a newer console emulator to an older console emulator, the minimum requirements for emulation drop significantly. While there are some exceptions when dealing with exceptionally obtuse hardware, that concern doesn't hold up here: The GameCube and Wii, …

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Plugged In - Wii USB Support


We at the blog love to demonstrate new, cutting edge features and documenting them for current and future users of the emulator. Wii USB device emulation is one of those things that lacks data and testing in Dolphin. It requires real hardware just to try it out and only a select few people are crazy enough to work on anything involving the Wii IOS HLE. The first time E-ticket Service Launch support was added to Dolphin, it managed to break connecting Wiimotes; that's just how touchy that code can be!

When looking around, the most common answer is that USB Devices won't work with Dolphin, with examples of the Konami microphones being given and recommendations toward an old branch that implemented Wii Speak support (which still doesn't support those microphones.) For anyone searching, the answer to "Do Wii USB devices work in Dolphin?" came up as a flat no on the wiki, issue tracker, and forums.

It turns out that a lot of these devices work perfectly in Dolphin! Support was added way back in 2013, but seems to have been mostly forgotten by time. The primary reason for this was that it was a part of the Wii Networking merge. The main focus of that merge was to add Wifi support to Dolphin for playing games on the still active Nintendo servers. Hidden within that was an USB HID implementation for Dolphin. Somehow, this wasn't really tested or noted for the most part and snuck into the emulator almost unnoticed. When a discussion about this came up on IRC a few days ago, we just had to try and see what would happen when we plugged some Wii accessories into our computers for Dolphin.


Skylanders Portal Demonstration

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Hardware Review: Mayflash DolphinBar

dolphinbar-header.jpg


When we first heard about the Mayflash DolphinBar, we were immediately intrigued. Hardware that complements emulators has always existed in some form, like the various controller adapters we commonly use, but never has one benefited an emulator quite this directly. A USB sensor bar, with integrated Bluetooth? A fascinating opportunity! The devs immediately purchased one and sent it to a tester for analysis.

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